

The Nasty Trees and Crystal Balls can also pick up gems. Other villains include Nasty Trees which become more aggressive as levels progress, a ghost that will usually appear in the Hidden Spiral levels, dancing skeletons, Gem Eaters whom Bentley Bear can defeat if he catches them while eating a gem, and Crystal Balls that appear in later levels and tend to follow Bentley Bear as he collects gems. Picking up the honey pot (1,000) can delay the landing of a swarm of bees. The hat also allows him to eliminate Berthilda the witch (3,000), who appears in the last maze of each level. The hat (500 points) makes Bentley briefly invulnerable. Each maze includes a hat or honey pot, which serve the dual purpose of awarding points and letting Bentley defeat specific enemies. This increases by 1 for every gem Bentley collects, up to a maximum of 99. If at least 3 lives remain, he says “BYE!” if 2 lives still remain, the quotation is “OH NO!” if 1 life is left, it is “OUCH!” and finally, for the last lost life (which ends the game), he says “#?!”, so as to imitate an obscenity.Īt the start of a maze, gems are worth 1 point. If Bentley is touched and loses a life, he “cries out” in a distinctive manner with the use of a cartoonish speech balloon. Some types of enemies will track Bentley’s movements in certain ways, while others move at random. Likewise, if the last available gem is collected by the enemy, the player also loses the last gem bonus.Įnemies can be avoided by use of the maze and its constructs, or by Bentley leaping opponents via the jump button, in some cases also allowing him to stun them. Any gems collected by the enemies also result in a lower obtainable score for that screen. While collecting gems, there are a number of enemies that try to stop Bentley and/or collect the gems for themselves. Gems are collected by walking over them, and a bonus is given upon collection of the last gem.

When all gems in a castle have been collected, a tune of the Nutcracker Suite is played, and the player moves to the next castle.Ī trackball and jump button control Bentley Bear. The three-letter initials of the player with the highest score are used to form the first level’s castle structure. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts. Crystal Castles gameplayĬrystal Castles has 9 levels with four castles each, and a tenth level with a single castle-the clearing of which ends the game. Atari 2600 Crystal Castles is one of the first arcade action games with an ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones.
